Auspex
The Discipline of Auspex bestows telepathic and extrasensory perception powers on its practitioners.

Basic
Heightened Senses: The vampire’s senses become superhuman. Sight and hearing are doubled, and the vampire may hear ultrasonic sounds (a dog whistle, whalesong, etc.). Smell becomes as acute as a wild animal’s, and the vampire may read the print on a page by touch. The vampire gains an extra die to all perception-oriented tasks.

Aura Perception: The vampire may sense the invisible "aura" surrounding all living creatures. For each success on a Mental roll (difficulty 4), the vampire may ask the Storyteller one yes-or-no question about another character’s emotional or physical state. (Permissible questions include: "Is she angry?" "Is he lying?" "Is she a vampire?" "Is he sane?" and the like.)

Truth: The vampire may be able to sense whether the object of their attention is telling the truth or lying. For each success on a Mental roll the vampire will be able to know if her target is lying.

Advanced
Telepathy: The vampire may attempt to read a victim’s mind. The vampire must be able to see the person to be scrutinized. The vampire makes a Mental roll (difficulty of the opponent’s Psychic + 2). Success allows the vampire to read the victim’s surface thoughts, while three or more successes allow the vampire to read the victim’s subconscious thoughts, dark secrets, etc.

Astral Projection: The vampire may project her spirit from her body. The spirit is invisible and intangible. The spirit may travel up to 500 m.p.h., and may penetrate walls, doors, etc. The spirit may use any senses the vampire possesses. While the spirit roams, the vampire lies dormant and helpless. Use of this power costs three Blood Points.


 


The background image was created by Lannie. You can find her site at http://www.probe.net/~lannie/index.htm